I’ve begun work on my first project for the Unity Asset Store. After spending time looking through what’s currently available, I’ve noticed a solid foundation for several areas of audio, including one-off packs, dynamic music, procedural audio tools and even middleware like Master Audio. My goal is to find a middle ground that combines some of these aspects while keeping the aesthetic tightly focused.
For this first project, I’m creating a set of musical groups that developers will be able to use as dynamic audio. Each group will have a unique musical identity, but will all share instrumentation. The goal is that each group will consist of seamlessly-looping stems that can be combined in any fashion the end-user pleases. That is, if Group A consists of 6 stems, the user can combine all 6 or a subset of that 6 to create a sound-object. The stems will be short (60 seconds and fewer) and, with some combination of harp, strings, bells, choir and more, will focus on an aesthetic that is tranquil and serene.
This first round is a test for what I’m hoping to build out to several libraries. I’d like to explore sound design and music equally where the lines between the two are blurred and the end-user is continuously empowered. Details about total number of groups, release date and pricing will be coming up as development proceeds.