Pocket Audio Tools 1.2.6 Update

BEEEEEP!

I am nominating Christian for developer of the month. He has been hard at work updating Pocket Audio Tools for both iOS7 as well as adding a handy new feature for our Scale Frequency Display. Come see what’s up for v. 1.2.6.

  • The Frequency module now displays the overtones/harmonics of the fundamental pitch selected in the frequency table.
  • The app has been localized for French.
  • Several UI modifications have been made to the iOS 7 version of the app ensuring that it is optimized under the new OS.
  • The mail client launched from the Feedback button in the Info view no longer adopts the appearance of the app which should prevent it from unexpectedly
    disappearing.

*chizzle chizzle* 

Pocket Audio Tools is available on iPhone for $1.99. More updates coming soon!

iOS Simulator Screen shot 2013-09-15 11.15.59 AM

 

 

 

 

 

Gratefully,

George & Christian

 

 

Pocket Audio Tools 1.1.2 Update

Fellow Audiophiles,

Christian and I have been receiving great feedback from the community and we are ready to deploy the first update for Pocket Audio Tools on iPhone. Thank you for all the input so far! Here’s what’s coming out for Update 1.1.2:

  • Three new scales added to the Frequency app: Blues Scale, Double Harmonic, Double Harmonic Minor.
  • The Help PDF file’s margins have been reduced to better fit in the iPhone window.
  • Invalid input no longer prevents the end of editing sessions for text fields.  Any out-of-bounds values will be clamped and is visually indicated with a ”shake” animation on the text field.
  • The Calculate and Clear buttons are disabled by default when there is no data upon which to operate.
  • Fps selection in the SMPTE app is now handled by a picker wheel instead of the table view.
  • The note selection table now scrolls to the currently selected note so that it is always in view (in the middle of the screen if possible).
  • Entering editing mode in the Favorites view now disables the Done button that returns to the SMPTE view, and also changes the title of the Edit button to “Done” to better clarify the options available to the user in this mode.
  • Descriptions for Favorites items can now be edited and renamed by selecting the cell during editing mode.
  • Fixed a bug that prevented Calculate from being enabled with one text field in the SMPTE app.
  • Updated the images for the whole notes and breve notes displayed in the Note Selector view to appear more centered.

*chizzle chizzle* 

Pocket Audio Tools is now on iPhone for $1.99. More updates coming soon!

SMPTE Code

 

 

 

 

 

Gratefully,

George & Christian

 

Pocket Audio Tools Feature 4 – “Scale Frequency Display”

Displays frequencies of all pitches in the MIDI range (0 – 127), which can be adjusted by the A440 tuning and filtered by a variety of criteria.

This is perhaps our most robust feature and definitely one of my favorites. For both compositional and sound design purposes, we thought it would be handy to have a tool to construct scales based on their frequencies in addition to their scale steps. While there are good references out there, we wanted to a way to quickly filter the frequency spectrum into both modes/scales as well as a starting pitch without having to construct each scale from a large amount of data.

Starting from this premise, Christian and I implemented those features as well as some other points by which the display can be altered. In the launch version, the user can manipulate the display based on the following:

  • Tuning (In Hertz) – Adjustable tuning pitch to alter the relative frequencies of all displayed pitches. The default is set at A4 = 440Hz.

  • Mode – Defaulting with the chromatic scale, the user can filter frequencies displayed through selection of tonality and scale/mode. In addition to the seven modes, we’ve included options for Pentatonic, Whole Tone and Octatonic scales, with plans to add more after launch.

Once selected, the user is shown an image with the filtered information:

Freq Filter (Preview)

(Scale Frequency Display early preview)

Associated with the frequencies for each pitch are the octave of the pitch as well as its associated MIDI number. To top it off, Christian has implemented a tone generator so that users have a pitch reference for each frequency, which could come in handy when manipulating sound files or working with tunings far outside the A=440Hz range.

Whether you’re manipulating audio files, fine tuning a pitch, or building scales out of digital instruments, the Scale Frequency Display can serve as a helpful partner in music and sound design experiments.

Pocket Audio Tools Feature 3 – “Metric Modulation Calculator”

Calculates modulation and tempo values in metric modulations.

This handy feature is most certainly directed at composers, though I could see other sonic adventurers putting it to good use in unexpected ways. For those less familiar with metric modulations, there’s a helpful explanation of its function on Wikipedia. In short, its a cool way to bridge two values of note groupings by way of altering the tempo.

4-5_Metric_Modulation

In Pocket Audio Tools, the process is clear and to point. To find the resultant tempo of the metric modulation, the user inputs the following:

  • Current Tempo – Inputs for both the current tempo in Beats Per Minute (BPM) and the value of the beat in that tempo.

  • Note Value Relationship – The equivalency relationship of the note value in the current tempo to the note value in the new tempo.

The Note Value Relationship defaults to 1-to-1, but with both an option to change the note values as well as the ratio by which they’re grouped, complex relationships can be discovered and calculated with ease. Similar to the Tempo Finder function, the calculation displays up to the ten-thousand decimal place, providing intricate designs for both humans and computer simulations alike.

Pocket Audio Tools is slated for a mid-August release on iPhone. You can stay tuned to updates on Twitter @Pocket_Audio as well.

Pocket Audio Tools Feature 2 – “SMPTE Calculator”

A calculator for adding and subtracting SMPTE time codes and Frames used in linear media.

As we were considering tools to add to the initial design of Pocket Audio Tools, we received several requests for a calculator to add and subtract SMPTE timecode, so we felt creating one was a good investment of our time and would benefit a great number of composers and sound designers. 

SMPTEAt launch, the SMPTE Calculator will allow the user to add/subtract values in both Frames and SMPTE Code with a range of frames-per-second (fps) options, including drop-frame and non drop-frame values for 29.97 & 30 fps. Perhaps one of its most important features is the ability to “Favorite” and name calculations for future reference or recurring operations. It will serve as a handy tool, especially for those working in film, video games and linear media.

Pocket Audio Tools is slated for a mid-August release on iPhone. You can stay tuned to updates on Twitter @Pocket_Audio as well.

Pocket Audio Tools Feature 1 – “Tempo Finder”

Determines an exact tempo within a region of specified duration and number of beats.

The Tempo Finder was born from a Twitter conversation between Christian and me and served as the kickoff for this entire project. I posed a question to my fellow audiophiles about where I might find an app or function that could calculate a tempo, given two values:

  1. A region of time (in seconds)
  2. The number of beats that evenly divide that region

Tempo Finder Example

The need for such a tool came to me when working on a video in which I wanted to calculate the tempo of changing images and lock the audio to those changes. While a tap-to-tempo can achieve a close approximation, I sought something that was much more accurate and could remain exact over a long period of time. The equation to do so is actually quite simple, but time consuming to execute. Therefore if a faster, more efficient solution is an option, that is always desirable.

Hence, Christian replied, “I can write a simple function to solve that!” Cue collaboration!

For the 1.0 version of Pocket Audio Tools, the user will be able calculate the tempo by inputting the following values:

  • Duration of time (in seconds)
  • Number of beats
  • Value of the beat

Once calculated, the Tempo Finder will display the tempo down to the ten thousandth of a second, providing a much more accurate solution than other similar tools. In addition, the user can quickly experiment with beat values of both the beats within the given duration as well as the resultant tempo, allowing for some sonic exploration. By not having to work out the equation each time and having room to tinker, the user will both save some time as well as have opportunities to discover alternative, creative solutions. 

Pocket Audio Tools is slated for a mid-August release on iPhone.  

Audio App Seeks Alpha/Beta Testers

Dear Friends,

Christian and I are seeking iOS testers for our upcoming audio tool, which is nearing the alpha stage. Just to reiterate, the app will first focus on four functions:

  1. Tempo Finder - Used to help sync up hit points in linear media that recur in a repeating audio pattern.
  2. SMPTE Calculator - A calculator for adding and subtracting SMPTE time codes used in linear media.
  3. Metric Modulation Calculator - Used to calculate modulation values and BPM values in metric modulations.
  4. Scale Frequency - Displays frequencies of all pitches in the MIDI range (0 – 127), which can be adjusted by the A440 tuning and filtered by a variety of criteria.

We are seeking assistance from people with the following devices:

iOS (ver. 5.0+)

  • iPad
  • iPad mini
  • iPhone
  • iPod Touch

We’d love user feedback from the community at large, but those with a background in composition, sound design or have musical aptitude are encouraged to participate. If interested, please send us an email by going to the contact form or use this direct email link and let us know what devices you have.

We will be using Test Flight App for deployment.

Gratefully,

George of Happiness

It’s Dangerous To Go Alone: Take This App

SLG-SmileA Canadian, an American, and a sense of adventure walk into a bar.

The bartender asks, “Why the long face?”

The Canadian politely says, “I think that’s the wrong joke, eh.” But the three of them sit down for a drink anyway and decide to hash out the details of their first collaborative project.

[ WAYNE'S WORLD FLASHBACK SEQUENCE SFX ]

Yes, Christian Floisand (fellow composer, magic audio programmer) and I are already knee-deep in working on an app designed to help make more efficient common processes used by composers, sound designers/engineers and almost anyone involved in post audio. It started with a question I posed on Twitter:

Does anyone know of an app or function online that will let me calculate tempo based on number beats over a given time?

It’s something I could do on my own, but it took up valuable time. I received a few different suggestions, too, none of which did exactly what I hoped. Christian, being the kickass person that he is, however, chimed in and stated that he could come up with a simple program that performed that function. So, with that helpful offering, here we are!

While we do have plans for adding additional features after launch, we’ve already prototyped four functions that will be in the initial offering of the app. It’s intended for Mac and iOS devices at first and other platforms later. Those functions include:

  1. Tempo Finder - Used to help sync up hit points in linear media that recur in a repeating audio pattern.
  2. SMPTE Calculator – A calculator for adding and subtracting SMPTE time codes used in linear media.
  3. Metric Modulation Calculator - Used to calculate modulation values and BPM values in metric modulations.
  4. Scale Frequency - Displays frequencies of all pitches in the MIDI range (0 – 127), which can be adjusted by the A440 tuning and filtered by a variety of criteria.

While we’ll both be actively involved in the design of the app, Christian will be heading up all programming tasks while I’ll be focusing my energy on organizing production, community building and organizing testing. We will need testers, so if you have a Mac or iOS device and would like to get involved early, please let us know via the CONTACT FORM.  Stay tuned as we get this motor runnin’!

Let’s a-gooooooo!!

 

Katrin’s Colorful Moon Story Released!

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Do you have an iPad? Do you enjoy clever stories that are both fantastic and engaging? Do beautiful illustrations captivate your eyeballs?

If you answer “darn tootin’!” to all three, then I encourage you to check out Tiny Touch Tales’ newest release, Katrin’s colorful Moon Story, released today for iPad. I was really excited to be a part of this project as it was my first project creating just music in some time. My collaboration with Arnold and Wiebke went really well and we were all happy with how it turned out. 

Katrin’s colorful Moon Story answers the question that a lot of kids ask themselves: “Have you ever wondered why the Moon is visible during the day?” Our story is an original tale which explains a real-world phenomena in a charming way. Join the main character, Katrin, and her cat Clemens and find out why the moon is searching for colors. In addition to beautiful illustrations and animations, the story integrates 3 games with high replay value, which further demonstrate how colors work and why we can see them.

Now available for only $1.99!

Dota 2 Announcer: BALMODAR

SLG-OMGFriends, colleagues, kind people of the internet:

Since March of this year, I’ve been quietly working away with my voiceover pal, Kevin Powe, on an announcer pack for Dota 2′s workshop. For those unfamiliar with the process, users may create original content for the game and, based on a combination of internal review from Valve and reviews of the Dota 2 community, it becomes available for purchase in-game.

We’ve spent a considerable amount of time workshopping our character with colleagues and avid players of the game in order to craft a voice that is appropriate for the game’s lore, has a strong, identifiable character and quality of which we can both be proud. 700+ lines of edited dialogue later, we have created BALMODAR. In short:

The diabolical Balmodar is here to add a little spice to your DOTA 2 matches. Let his syrupy baritone and taste for blood and souls give your matches a sinister edge.

If you are a Steam user and like what you hear above, please consider  going to our Steam Workshop page and giving us a thumbs up.

Gratefully,

George

 GEORGE-LVLUP (1)

 

 

 

 

If you have any questions, feel free to reach out to me.